AlexMorgan
“Crafting ultra-performant edge systems, distributed cloud backends, and interactive WebGL experiences. Dedicated to high architectural ergonomics, resilient software design, and delightful developer tooling.”
Turning complex technology into intuitive, high-performance systems.
Technology has always been a way for me to explore ideas, solve real-world problems, and build software that is genuinely useful to people.
My work sits at the intersection of high-performance backend engineering, modern product design, and scalable cloud architectures.
HyperScale Edge Mesh
Rust · TypeScript · Wasm · 2026
High-throughput edge routing mesh built with Rust and WebAssembly, delivering sub-5ms request latency and distributed cache invalidation across 300+ edge nodes.
Mar 2023 — Present
Staff Software Engineer
@Vercel · San Francisco, CA (Remote)Leading architectural initiatives across edge compute runtime and global application distribution pipelines.
- Architected edge middleware primitives reducing global p99 response latency by 38%.
- Collaborated with open-source ecosystem partners on zero-downtime static generation.
- Mentored 8 senior engineers and authored RFCs for core framework streaming capabilities.
Feb 2021 — Feb 2023
Senior Full-Stack Engineer
@Stripe · Seattle, WABuilt high-reliability international payment surfaces and developer integration SDKs.
- Shipped multi-currency checkout flow supporting 135+ payment methods worldwide.
- Maintained 99.999% availability during peak Black Friday transaction spikes.
- Automated integration testing harness improving pull-request merge confidence by 40%.
Jun 2019 — Jan 2021
Distributed Systems Engineer
@Cloudflare · San Francisco, CADeveloped distributed metrics ingestion pipelines and edge observability tooling.
- Scaled telemetry ingestion from 300k to 1.5M events/sec across global PoPs.
- Reduced edge memory footprints by 25% through optimized zero-allocation data serialization.
Frontend & 3D Web
- React/
- Next.js/
- TypeScript/
- Three.js/
- TailwindCSS/
- WebGL/
- Vite/
- Zustand
